The tailor's favour
Outfit Bonus
Two addons finish an attire. From that first finished attire the tailor already pays. More finished attires, a richer favour. The clothes may stay in the wardrobe.
A man has 15 attires in this book, and a woman the same. The monk's robe and the witch's robe stand outside it. One addon is only a beginning. Both addons write the line. A town attire pays the same as one earned on the road.
The measure
Each finished attire adds the same gift. Step and stitch stop at +5. Health and mana keep growing until the book is full. At 8 attires the hand receives one point, and never a second.
| Attires | Health | Mana | Step | Stitch | The hand |
|---|---|---|---|---|---|
| 1 | +8 | +5 | +1 | +1 | |
| 2 | +16 | +10 | +2 | +2 | |
| 3 | +24 | +15 | +3 | +3 | |
| 5 | +40 | +25 | +5 | +5 | |
| 8 | +64 | +40 | +5 | +5 | one point |
| 15 | +120 | +75 | +5 | +5 | one point |
A full book is +120 health, +75 mana, step +5 and stitch +5, plus that one point. Say !outfitbonus and the tailor counts at once.
The hand of the vocation
The point arrives at 8 finished attires and takes the shape of the vocation. It does not grow past one.
Knight
Sword, club and axe each rise by 1.
Paladin
Distance rises by 1.
Sorcerer and druid
Magic level rises by 1.
- Both addons of that attire are unlocked. One addon is not a finished attire.
- What you are wearing does not matter. A finished attire counts while you walk in another.
- The stitch follows the beat of your vocation and runs outside a protection zone.
The beat
| Vocation | Health beat | Promoted | Mana beat | Promoted |
|---|---|---|---|---|
| Knight | 6s | 4s | 6s | 6s |
| Paladin | 8s | 6s | 4s | 3s |
| Sorcerer, druid | 12s | 12s | 3s | 2s |
Stitch +5 on a promoted knight is 5 health every 4 seconds. On a master sorcerer it is 5 mana every 2 seconds. The body's own regeneration still runs beside it.
Men
Women
The five the tailor names
The first five characters with finished attires. More finished attires stand higher. The same number yields to the higher level, and the same level yields to the name that comes first. The first name deals 5 percent more damage with every blow. Healing is left as it is. The point is one character, and it moves when the book changes.
| Place | Character | Vocation | Level | Attires | Favour |
|---|---|---|---|---|---|
| 1 | Aaxxem | Elite Knight | 154 | 15 | +120 health, +75 mana, step +5, stitch +5, melee +1, damage +5% |
| 2 | Mauna Loa | Elite Knight | 167 | 3 | +24 health, +15 mana, step +3, stitch +3 |
| 3 | Omega | Elite Knight | 24 | 2 | +16 health, +10 mana, step +2, stitch +2 |
| 4 | Jukis | Sorcerer | 8 | 2 | +16 health, +10 mana, step +2, stitch +2 |
