Two boards, one rank, and a first weapon
Hunting tasks
Ask in the game. This page is the ledger: every creature that counts, the kill count, the gold, the experience, and the Paw and Fur points Grizzly and Merrick write when you report.
Daniel Steelsoul
Center of Edron castle. Level 6 to 49. Say task. One of his hunts at a time. Finish it, or cancel it, before you ask for another. There is no Paw and Fur rank on this board. Gold and experience only. Accepting one of his hunts also writes you into the Paw and Fur society, so Grizzly will already know your name.
The gold and the experience in the table are what he pays. Hold the pointer on the experience to see the sum. It uses the stage at level 49, then 40 percent of that, and the fraction is dropped. Your own level does not change it.
| Beast | Say | Who counts | Kills | Gold | Experience |
|---|---|---|---|---|---|
West of Edron. | troll | Troll. | 100 | 800 | 4,800 |
A lair on the west coast of Edron. | goblin | Goblin. | 150 | 1,000 | 9,000 |
The caves under Edron. | rotworm | Rotworm and carrion worm. | 150 | 1,200 | 19,800 |
Cyclopolis, under Edron. | cyclop | Cyclops. He listens for the word cyclop. | 150 | 4,000 | 54,000 |
Grizzly Adams, Paw and Fur
His own post is just east of Port Hope. The same hunter also stands in Thais, Carlin, Kazordoon, Ab'Dendriel, Edron, Darashia, Venore, Ankrahmun and Liberty Bay. Say task. If you are not in the society yet, he asks you to join first. One of his hunts at a time. Daniel's hunt can run beside it. A finished hunt cannot be taken again. Cancel before you report, and that hunt can be started once more.
He sorts the board into low, medium, high and very high. Say the word in the row after he offers that shelf. Undead is the low hunt. Medium undead is the other. Dwarf is the plain dwarf. High dwarf is the armed one. Quara scout is not quara.
Low
The gold, the experience and the points in the table are what he pays. Hold the pointer on the experience to see the sum. It uses the stage at level 29, then 40 percent of that, and the fraction is dropped. Your own level does not change it.
| Beast | Say | Who counts | Kills | Gold | Experience | Points |
|---|---|---|---|---|---|---|
In the jungle near the river. | crocodile | Crocodile. | 100 | 2,000 | 12,800 | 1 |
Caves north of the river, to the east. | tarantula | Tarantula. | 100 | 6,000 | 38,400 | 2 |
Deeper in the jungle. | carniphila | Carniphila. | 50 | 5,000 | 24,000 | 2 |
Deeper in the jungle. | ape | Merlkin, kongra and sibang, together. | 100 | 6,000 | 36,800 | 1 |
Laguna Islands. | tortoise | Thornback tortoise. | 100 | 6,000 | 48,000 | 2 |
All over the world. | gargoyle | Gargoyle. | 65 | 5,000 | 31,200 | 3 |
All over the world. | frost troll | Frost troll. | 100 | 1,000 | 7,360 | 2 |
All over the world. | swamp troll | Swamp troll. | 100 | 1,100 | 8,000 | 2 |
All over the world. | rat | Rat and cave rat, together. | 25 | 200 | 560 | 1 |
All over the world. | wolves | Wolf and winter wolf, together. | 100 | 900 | 6,080 | 2 |
All over the world. | wasp | Wasp. | 100 | 1,000 | 7,680 | 2 |
All over the world. | larva | Larva. | 100 | 1,200 | 14,080 | 2 |
All over the world. | dwarf | Dwarf. Soldiers, guards and geomancers are a different hunt. | 100 | 2,000 | 14,400 | 2 |
All over the world. | undead | Skeleton and ghoul, together. Say undead, not medium undead. | 100 | 2,500 | 19,200 | 2 |
All over the world. | elves | Elf, elf scout and elf arcanist, together. | 200 | 3,800 | 62,080 | 3 |
All over the world. | bug | Bug. | 40 | 400 | 2,304 | 1 |
All over the world. | outlaw | Smuggler, wild warrior and bandit, together. | 250 | 4,000 | 45,600 | 1 |
All over the world. | hyaena | Hyaena. | 30 | 350 | 1,920 | 1 |
All over the world. | lion | Lion. | 20 | 600 | 1,920 | 1 |
All over the world. | bear | Bear. | 35 | 400 | 2,576 | 1 |
All over the world. | slime | Slime. | 100 | 7,000 | 51,200 | 1 |
Medium
The gold, the experience and the points in the table are what he pays. Hold the pointer on the experience to see the sum. It uses the stage at level 49, then 35 percent of that, and the fraction is dropped. Your own level does not change it.
| Beast | Say | Who counts | Kills | Gold | Experience | Points |
|---|---|---|---|---|---|---|
Malada, one of the Shattered Isles. | quara scout | Constrictor, hydromancer, mantassin, pincher and predator scouts, together. | 200 | 13,000 | 180,600 | 2 |
Tombs under the desert around Ankrahmun. | scarab | Ancient scarab. | 125 | 13,000 | 189,000 | 2 |
All over the world. | wyvern | Wyvern. | 100 | 11,000 | 108,150 | 3 |
All over the world. | bonebeast | Bonebeast. | 100 | 12,000 | 121,800 | 3 |
All over the world. | dragon | Dragon. Dragon lords are a different hunt. | 200 | 15,000 | 294,000 | 2 |
All over the world. | medium orc | Orc spearman, orc shaman, orc rider, orc warrior and orc berserker, together. A plain orc does not count. | 300 | 10,000 | 63,000 | 2 |
All over the world. | minotaur | Minotaur archer, minotaur guard and minotaur mage, together. A plain minotaur does not count. | 300 | 11,000 | 78,750 | 2 |
All over the world. | lizard | Lizard templar, lizard sentinel and lizard snakecharmer, together. | 300 | 11,500 | 99,540 | 2 |
All over the world. | high dwarf | Dwarf soldier, dwarf guard and dwarf geomancer, together. | 300 | 11,500 | 104,580 | 2 |
All over the world. | medium undead | Ghost, demon skeleton and vampire, together. | 200 | 11,000 | 92,820 | 2 |
All over the world. | beholder | Beholder and elder beholder, together. | 250 | 15,000 | 236,250 | 3 |
All over the world. | djinn | Green djinn, blue djinn, marid and efreet, together. | 500 | 30,000 | 257,250 | 4 |
All over the world. | pirate | Pirate skeleton, marauder, cutthroat, ghost, buccaneer and corsair, together. | 600 | 30,000 | 258,300 | 4 |
High
The gold, the experience and the points in the table are what he pays. Hold the pointer on the experience to see the sum. It uses the stage at level 69, then 30 percent of that, and the fraction is dropped. Your own level does not change it.
| Beast | Say | Who counts | Kills | Gold | Experience | Points |
|---|---|---|---|---|---|---|
A quara settlement. Scouts do not count. | quara | Constrictor, hydromancer, mantassin, pincher and predator. Say quara, not quara scout. | 600 | 50,000 | 612,000 | 4 |
All over the world. | spider | Giant spider. | 500 | 60,000 | 540,000 | 3 |
Several places. | banshee | Banshee. | 300 | 45,000 | 324,000 | 5 |
All over the world. | lich | Lich. | 500 | 65,000 | 540,000 | 4 |
All over the world. | cult | Novice, acolyte, adept and enlightened of the cult, together. | 500 | 50,000 | 195,000 | 2 |
All over the world. | high orc | Orc leader and orc warlord, together. | 125 | 30,000 | 71,250 | 2 |
All over the world. | hero | Hero. | 150 | 35,000 | 216,000 | 2 |
All over the world. | necromancer | Necromancer and priestess, together. | 300 | 35,000 | 180,000 | 2 |
Very high
The gold, the experience and the points in the table are what he pays. Hold the pointer on the experience to see the sum. It uses the stage at level 79, then 25 percent of that, and the fraction is dropped. Your own level does not change it.
| Beast | Say | Who counts | Kills | Gold | Experience | Points |
|---|---|---|---|---|---|---|
All over the world. | nightmare | Nightmare. | 150 | 45,000 | 241,875 | 6 |
Eastern jungle of Tiquanda, and mountain caves. | hydra | Hydra. | 650 | 100,000 | 1,023,750 | 4 |
Deep in the old ruins of Banuta. | serpent | Serpent spawn. | 800 | 120,000 | 1,200,000 | 5 |
The taboo area east of Port Hope, or under Cyclopolis in Edron. | behemoth | Behemoth. | 700 | 110,000 | 1,312,500 | 5 |
All over the world. | dragon lord | Dragon lord. | 600 | 100,000 | 945,000 | 5 |
All over the world. | hand | Hand of cursed fate. | 200 | 100,000 | 750,000 | 5 |
All over the world. | juggernaut | Juggernaut. | 200 | 100,000 | 975,000 | 6 |
All over the world. | warlock | Warlock. | 300 | 60,000 | 900,000 | 6 |
All over the world. The count is written. He has no gold, no experience and no points for it yet. | demon | Demon. | 6,666 | None | None | None |
Ranks
There is one Paw and Fur rank. Grizzly Adams adds his hunt's points when you report. Merrick adds his when you claim a contract. Neither of them writes over the old total. A crocodile adds 1. A juggernaut adds 6. An easy contract adds 1, a medium one adds 3, and a hard one adds 6. A report streak on Merrick's book adds a little more: 1 extra point from the second report in a row, 2 from the fourth, and 3 from the sixth onward.
Ask either of them for rank. The quest log uses this same ladder. The blessing is a condition. It does not change GearForge, and a knight does not gain magic level from it.
The ladder
| Rank | Points |
|---|---|
| Member | 0 to 9 |
| Huntsman | 10 to 19 |
| Ranger | 20 to 39 |
| Big Game Hunter | 40 to 69 |
| Trophy Hunter | 70 to 99 |
| Elite Hunter | 100 to 149 |
| Legendary Hunter | 150 and above |
Blessing
| Rank | Gift |
|---|---|
| Member | None yet |
| Huntsman | Speed +8, health +10, mana +10 |
| Ranger | Speed +20, health +25, mana +25, skill +1 |
| Big Game Hunter | Speed +40, health +50, mana +50, skill +2, magic level +1 for a sorcerer or druid, regeneration +1 |
| Trophy Hunter | Speed +70, health +90, mana +90, skill +3, magic level +1 for a mage, +1 for a paladin, regeneration +1 |
| Elite Hunter | Speed +120, health +150, mana +150, skill +5, magic level +2 for a mage, +1 for a paladin, regeneration +2 |
| Legendary Hunter | Speed +200, health +250, mana +250, skill +7, magic level +3 for a mage, +2 for a paladin, regeneration +3 |
A knight's skill is sword, axe and club. A paladin's skill is distance. A sorcerer or druid gains magic level and no weapon skill. Legendary Hunter is the ceiling. Each new report adds its points to the rank.
Merrick, hunting contracts
Merrick stands in Meetland. Say contract and the beast's name. He offers three tallies. Easy is about 55 kills, from 50 to 60. Medium is about 110, from 105 to 115. Hard is about 170, from 165 to 175. Say easy, medium, or hard. The same beast, asked again within three minutes, keeps the same slip. The three pieces on the table are the same for every hunter this day. Three hunters may take them, one piece each. A new set is laid every 24 hours of server time. He does not say which one, if any, will leave with you.
One contract at a time. You have 72 hours to finish it. When you report, cancel, or let it expire, the book rests for 12 hours. A finished tally waits another 72 hours. Miss that, and the pay is gone. Level 8, and a vocation. Rookgaard and an empty hand are turned away. Bosses, trainers, event beasts and summoned copies are not in the book. The creature has to walk the map.
What a contract pays
Count it before you accept. E is the beast's own experience. S is your stage when you take the slip. K is the kill count he writes. The book drops the fraction.
One kill's share is E ÷ 20. Under 5, use 5. Over 300, use 300.
Gold = K × share × M ÷ 100, and it stops at 80,000. M is 70 on easy, 100 on medium, 130 on hard.
Experience = K × E × S × P ÷ 100, and it stops at 2,000,000. P is 8 on easy, 12 on medium, 18 on hard. This experience is a bonus. The omen and the hunted favour do not double it, and the stage is not applied a second time.
- Rat, E = 5. Easy, K = 55, stage 10. Share stays 5. Gold = 55 × 5 × 70 ÷ 100 = 192. Experience = 55 × 5 × 10 × 8 ÷ 100 = 220.
- Dragon, E = 700. Medium, K = 110, stage 6. Share = 35. Gold = 110 × 35 = 3,850. Experience = 110 × 700 × 6 × 12 ÷ 100 = 55,440.
- Demon, E = 6,000. Hard, K = 170, stage 2. Share = 300. Gold = 170 × 300 × 130 ÷ 100 = 66,300. Experience = 170 × 6,000 × 2 × 18 ÷ 100 = 367,200.
The weekly purse
One purse. One hunter. Once each 7 full days. The purse standing now is 800 Soul. It opens for the first name at 6 points. Until then it stands at 800 Soul. Top 1 only. It is paid once, then not again until 7 full days have passed. A restart does not write a second purse inside those 7 days. If several closed boards are waiting, only the oldest is paid, and the next one waits another 7 full days.
Count it yourself. 800 + 400 x (points - 6). It stops at 24,000. Six points pay 800. Seven pay 1,200. Sixteen pay 4,800. Sixty-four pay 24,000. The points are the first name's points on the open board.
The points that grow the purse are the tally on the open board. An easy report adds 1. A medium report adds 3. A hard report adds 6. The streak is counted after that report: from the 2nd in a row, add 1 more; from the 4th, add 2 more; from the 6th, add 3 more. That is the cap on the streak. Cancel the contract, or let the time run out, and the streak breaks. The next report adds no streak gift.
The first name with at least 6 points on that board receives the purse. One name only. If two names share the tally, the name that comes first in the alphabet is paid. Grizzly's Paw and Fur points are the rank. They are not this tally. The quest log shows the open contract the way Grizzly's tasks do, and the rank sits on Killing in the Name of, because it is the same rank.
Three pieces for the whole realm
Three new pieces every 24 hours. Three hunters. One piece each. The realm shares this set. You may take one piece, and each piece leaves once. The clock is the server day, not 24 hours after a restart. A restart on the same day keeps the same three pieces. When that day ends, three other pieces are laid, drawn from the crown gear.
New pieces in 05:04:32.
Luck on the report writes your name. Easy is 12 of 100, medium 28, hard 50. If your name is written, one piece still on the table is chosen. The forge on these three is already written: tier II, III or IV. Never tier I, and never tier V. Two slots, and sometimes three. Tier IV is 25 of 100, tier III is 40, and tier II is 35. Three slots are 40 of 100, and two slots are 60. Hold the pointer on a piece. The same look opens as on a character.
A kill counts when your own blow is on the corpse, on the same floor, within 25 squares, and outside a protection zone. A summon's blow does not count. One hunter, one corpse. The beast's name must be the one on the slip. A very low level hunter needs either to be close to the beast's experience, or to have landed at least a fifth of its life. Progress is written on the Server Log at a quarter, a half, three quarters, nine tenths, the last five, and the end. Say reward to be paid. Say cancel twice if you mean to tear the page up. The streak breaks when you cancel or the time runs out.
How a kill counts
- The creature that took the most damage must be you, or your summon. A summoned creature does not fill anyone's count.
- If shared experience is on, up to ten people in the party each receive that kill, and only when that person has this hunt open.
- An orange line counts it: how many of that name, and how many the hunt still wants.
- You can follow the same count in the quest log.
- Merrick's contract does not use this count. His rules are under Contracts.
- Report with task when the count is full. He pays gold into your backpack and the experience onto your character.
A first weapon
These are once each, for one vocation. Say task. Fifty kills. No gold and no Paw and Fur points. The weapon is the reward. The amazon hunt is the same at every magic shop, and the minotaur hunt is the same at every bowyer. Report to the shop whose weapon you want. A second shop will not pay again. A plain orc is Sam's hunt. A plain minotaur is the paladin hunt. Neither of those fills Grizzly's medium board.
| Beast | Who | Reward |
|---|---|---|
Frederik in Liberty Bay, Frans in Venore, Rachel in Carlin, Shiriel in Ab'Dendriel, Sigurd in Kazordoon, Topsy in Thais, Xodet in Thais. |
Druid or sorcerer. Say task. 50 amazons, once. | |
Galuna in Thais pays a crossbow and 300 bolts. Perac in Carlin and Xed in Venore pay a bow and 300 arrows. |
Paladin. Say task. 50 plain minotaurs, once. | |
Sam in Thais. Then choose axe, sword or club. |
Knight. Say task. 50 plain orcs, once. |
